Stellaris fleet composition federation. Since …
Eventually formed a federation with 3 xenos.
Stellaris fleet composition federation Bonus points if it's a dimensional horror. So I have a question on how to compose your fleet. Stellaris Federations; Stellaris Government; Structures. With a Determined Exterminator as my neighbor. 5m combat power thanks to my federation just existing. These form a counter triangle, with Corvettes dodging inaccurate Artillery shots to deliver powerful Torpedoes, Carrier strike craft shooting down the Corvettes and their torpedoes, and Artillery Battleships crushing Carriers (or, more generally, anything that isn't a The fleet manager has been part of the main game, since its release. The three ship designs that dominate the current meta are Artillery Battleship, Carrier Battleship, and Torpedo Corvette. This is why the federation fleet is a major blessing in multiplayer games with purely human players in a federation, vs a federation with AI's in it. on large maps, it starts lagging like hell, just when you open it. It pairs well with Missiles and Hangars, weapon types Stellaris > General Discussions > Topic Details. 0 unless otherwise noted. When you then get leadership back you will have 27 Having established my own Federation ship design, I've noticed that a) the design even though i checked the auto upgrade box doesn't upgrade and after manually upgrading the design the fleet itself isn't able to be updated. Anyways, the optimal fleet composition is to only use ships with the same range together, so don't mix short range Corvettes and Cruisers with long range Cruisers and Battleships, as mixing them will screw with the combat computers and result in long range ships moving in way closer than they should. Fleet composition and weapons help upvotes A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Different ships have different pros and cons, and depending what you're up against you will find different ship types advantageous. Another thing is raiding your command cap, so you can have bigger fleets: You want to take all tech that raise that, and also go for supremacy tradition route (+20 there) and an “Galactic force projection” ascension perk (another +20). I'm playing as the nice humans, and I don't have a particular problem with combat, but I'm just not sure I'm using the best fleet composition I could be using right now. I have just got the game and enjoying it so far but just got my fleet ganked by an "inferior" fleet. turning your offensive fleet into an unstoppable force! 2019 journey retrospective and changes in Federations do fight in offensive wars alongside the other federation members, but they have to hold a vote to declare war. Lol you need a federation fleet for real big numbers. Members Online. Members Online Commonwealth_of_Man 100 alloys to build. Creating a well-balanced fleet is crucial for success in both space battles and military campaigns. And yes, you are paying for those ships. You should have several times the power of a crisis fleet when it appears. Possibility of asymmetric warfare due to limited deployment numbers per system. A fleet of corvettes and destroyers with only 100 ships can be great backup for a 200 ship fleet with everything. But if you tried that in multiplayer you will get countered, hard. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Then scramble the designs with point defense everywhere and rebuild it from scratch. You This page was last edited on 26 December 2018, at 06:00. Fleet Composition . But secondly, the Arc Emitter doesn't even make sense here. If the federation changes presidents, the new president takes control of the fleet. The federation type represents the founding ideals and wider goals of a Federation and its members, and determines what perks the federation provides at each level. For reference, my usual fleet comp is 60 disruptor corvettes with afterburners and swarm AI, while the rest of the fleet is purely cruisers with max disruptors and afterburners plus Push your industry hard and make sure you are at capacity. Mar 23, 2020 @ 6:00am Missile shine when spammed - if you want to use missiles, make every ship design of your fleet based of it. Even though each fleet is an individual, I will group them to make it easy to manage and have them in different regions of federation space to r spond to threats and events. There is also a law to allow if members or just the president is able to produce federation fleets. 3. I say why not just have a single balanced mix fleet. In terms of fleet composition, focus on Battleships with Giga Cannons and Kinetic Batteries, combined with Titans using the shield dampening aura. Maxed out titan/battleship fleet cap leaves you only enough room to squeeze 6 corvettes in, which burn ahead of the rest in an actual engage and gets absolutely massacred. In a Federation you can change the laws for Federation Fleet Construction to "Everyone", or "Only Leader". You can even change the ship designs as the president. Or if you can manually build federation ships in your ship yards and then manually merge them into the federation fleet. Federation laws Hangars can be a useful option in the mid-game before Battleships arrive to provide fleet diversity, but once you reach Battleships they do the Carrier role much better. I usually include them as a screening force in any fleet. It improves basically every aspect of your fleet, and having a better fleet is not only good for waging war, but also for making the AI respect you. prepare a choke point with Citadel in it and just spam few extra defenses and add to it fleet with long range weapon and he will be on his knees really fast, other strategy is just a to play a cat and mouse with him, just try to avoid his fleet and attack few system at once, he will divide Fleet Composition Question Question As someone who has sunk over 200 hours in Hearts of Iron and a total noob at Stellaris What is an ideal ratio of screen ships : light cruisers : heavy cruisers and capital ships? I'm currently experimenting with a ratio of: * 3 "air superiority" corvettes ( flak + small load out) Trade federation: best trade policy, can get federation fleet at low centralisation Research cooperative: free research agreement means more influence, research boosts, requires medium centralisation to have a fed fleet The rules of the world are an important part of that, and in the world of Stellaris the Galactic Union is a poorly Now they just need to fix how Federation Fleets "work" in the fleet manager. 25 (I think) Galaxy size: Default? Thanks for that link to the AI's fleet composition, I never knew that was there. It is likely the single most powerful resolution in the Community and you should use it if you can. As for fleet composition, I use corvettes (which are good for being targeted but having evasion), cruisers and battleships. At 25X Grand Admiral, the contingency roamer fleets are 12M fleet power, the hub fleets are 34M fleet power. It just keeps spamming Corvettes as the backbone of its fleet and there is A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. ADMIN MOD Fleet composition ideas against AI? Advice Wanted I’ve been creating fleets with a 2:1:1 ratio of disruptor corvettes, torpedo cruisers, and whirlwind artillery cruisers Hey, i have played stellaris before on PC and now i have it for console. All Discussions Everyone contributes to the federation fleet capacity by sacrificing a portion of their naval capacity. Neutron launchers alone are mediocre but combined with autocannon brawlers, it shredds. Report. Stellaris Dev Diary #326 - 3. Generally for single player games i pick a Research Cooperative i pull my subjects into to help gibe them a tech edge against our opponents. I already know the This guide aims at giving outlines and tips for the best fleet composition in Stellaris in 2021. Stellaris Federations Tier List. It was announced on 2019-10-19 and released on 2020-03-17 Stellaris Wiki. Per page: 15 30 50. Advice Wanted Many people seem to have different opinions on fleet composition. Your entire fleet doctrine is about breaking through shields and armor. The availability of laws is independent of the A Federation fleet from every species class. So you’ll have to increase your own (and hope others do, too) to make your percentage contribution to the federal fleet larger. This used to be the case before they changed how weapons/disengagement worked. Content is available under Attribution-ShareAlike 3. ; About Stellaris Wiki; Mobile view The only real downside is that this fleet is ideally composed around Battleships with the ability to have supporting corvette wings. fleet and overwrite them with generic bad ones. So one fleet of corvettes they send in first, then have a fleet of battleships flank them from either side. The game offers a wide array of ships, including corvettes, destroyers, cruisers, and battleships. If you plan to refit larger vessels, gunship destroyers (load it with disruptors or energy/kinetics and picket computers) work pretty well against them. Stellaris > General Discussions > Topic Details. They'll get wiped out eventually. Esp. Use that fleet as your 1st wave in every fight and never repair, upgrade, or reinforce it. So prior to that, weapons like the autocannon were bad because they fired a lot but dealt little damage, and each damage iteration below a certain hull threshold gave ships a roll to disengage. I've hear that long range BB with carrier cruisers are best while ive also heard that long range BB with corvette swarm is meta, Could I have been enjoying making lots of cool ships for single player and just spamming lots of different varities of ships with a 8:4:2:1 sort of ratio between the types of ships with good success but I recently fought a weaker rebel empire that was able to floor my equivolent fleet with seemingly much more effective ship composition, they were good ship composition to destroy the great khan . TL;DR, give major fleet command bonuses to admirals based on level, in the region of 1000 maximum fleet command limit, add a logistics system to diversify fleet roles and strategic options, and remove ship repeatables to even The big issue with it is that the federation itself can only have one fleet, and that fleet has a separate cap at a fixed value (200/400/600 for low/medium/high) that is almost always much lower than the amount of the contributed naval capacity from the federation's members. If not, check what the enemy is using. You're running an Autocannon/Plasma composition, both on this ship and on the rest of your fleet. The AI's fleet composition is very vulnerable to them, and it simply does not know how to change its composition to deal with these threats. . 6 Standardized Fleet Composition upvotes Question - Missile-Centric Fleet Composition Khan fleet power and number of fleets would depend on difficulty. 5. If you have a leviathan nearby, send the fleet against it. D. The Fleet Contribution law determines how much naval capacity is transferred from federation members to the federation fleet. I literally can't change the composition of my fleet. Transfer the obsolete ships to a new fleet. Posts: 3 Stellaris Fleet Composition; Stellaris Frigate; Stellaris Jump Drive; Stellaris Merge Fleets Guide; Stellaris Transport Ship Guide; Stellaris Weapons; Space Entities. I work hard to get intel on my neighbors' ship design, and all my fleets will I've read people who try to analyze and say there's a lot of variance in the chance of battles. Federations is the 4th major expansion for Stellaris. By the time it's your turn again you'll probably have to redesign the entire fleet again. When the AI gets a hold of your nicely put together federation fleet it will delete it ship for ship. Federation fleet capacity? Thread starter 4xForEver; Start date Oct 22, 2022; Jump to latest Follow Reply Menu We have updated our and fed members vote over federation fleet composition trough these 2 laws. My fleet was largely batt ship based and got ganged by mostly corvettes. Members Online • Federal-Pilot-7761. I simply toss some exotic gas and crystal their way every so often and let them build the fleet for me, while i use my precious Is it better to specialize each fleet, rather than have a mix of ships assigned to an admiral? Also, do you prefer certain skills based on fighting style of the fleet? Example thinking: capital ships + Admiral with 20% range boost corvettes and frigates (small attack types) + Admiral with increased rate of fire Any other advice? All fleets can only travel at the speed of its slowest ship so any fleet with a battleship or even a titan will only move at half the speed a corvette can manage. The other is the escort fleet, and is all swarm corvettes with afterburners and an evasion focused admiral. ADMIN MOD Brain-off fleet composition? Question Hey I was wondering if there’s a ‘catch-all’ fleet composition that’s good against everything that I can spam. In summary, the GDF fleet is a fleet available to you, that id both cheaper and better than your own one, without any downsides (aside from losing Custodianship, which you can just Veto). I know about torpedo bonus damage to large ships, and I understand most of the stats (tracking evasion Typically I will keep each ship type in fleets consisting of only that ship, so all-carrier fleet, all-torpedo cruiser fleets, etc. I dont really understand this, I thought the fleet resource size With a Martial Alliance (the best federation type), even at just medium centralization, a single starbase goes from providing 36 fleet cap to 49. What is the "optimal" fleet setup for general use? By general, I mean a fleet that can go against most foes in a normal game and win without catastrophic losses. BudaKhan. Building more defense stations planet side can quickly and cheaply boost capacity through the soldier jobs. Diplomacy is a very specific tree. Fleet composition, your fleet should always consist a single ship type, with the exception of Titans which should be teamed up with Battlecruisers. r/Stellaris • Federations need to be removed from the Diplomacy tree. In singleplayer, you can just mass Arc Emitter Carrier Battleships, as the AI's preferred fleet composition is extremely weak to them. Highest I've managed thusfar is a tad over 1. Granted I haven't played since paragon came out so I'm not sure if it's still possible. My experience with the Federation AI is they will take whatever nice designs you created for the fed. We will talk about all the ships (Corvettes, Frigates, Destroyers, Cruisers, Battleships,), Nanite ships, Cosmogenesis ships, This guide aims at giving outlines and tips for the best fleet composition in Stellaris in 2021. Fleet Builds upvote I'm kind of new to the game, any advice in ship desing and fleet composition? upvotes Understanding Fleet Composition in Stellaris. As is often the case, of course, there is no single best answer but some rules of thumb that can be applied in almost any situation. Make sure the fleet contribution law is set to at least minimal. Here are some key aspects to consider when forming Stellaris. Now my neighborhood has two friendly empires I’m eyeing up for expansion, while I’m in Federation (no Federation DLC so it’s pretty bare) with a A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I really don't know why it works this way, since it makes Federation fleets nearly useless in the late-game since you lose more naval capacity than you gain. Is this a viable way of doing it? r/Stellaris • Federations need to be removed from the Diplomacy tree. But strategically, the time to build and the resource cost of the ships is a factor that can't The Khan also spawned 3 systems from me. In singleplayer you can just mass these, the AI Fleet Composition . For fleet composition, I’d recommend at least a few battleships dedicated to alpha striking to increase damage done before you close to range. I’d love to hear any criticism, as I am in no way a game designer, or even a particularly veteran player of Stellaris. You also get to In this guide, we will explore everything there is when it comes to Stellaris ship designs. If for some reason you are in a situation where your fleet and the enemy crisis fleet are at around the same strength then maybe, but that should never be the case. Corvettes take extreme attrition later on; so you really want a lot of battleships, making this fleet an incredibly expensive way to fill out your fleet cap. The hardest fights I've had to deal with were when my The default late-game fleet composition is 80% Spinal Mount Artillery Battleship mixed with 20% Spinal Mount Carrier Battleship. I generally approach fleet structure a bit differently, but Geoff's is great too. Stellaris on YouTube: 01001111 01110111 01000011 01111001 01011010 00111000 01110010 youtube Fleet Composition and Tactics If you play on normal difficulty and standard crisis strength it really does not matter, go with the fleet composition you want. There's a lot of flexibility in your fleet composition, and it's most important to ensure you're using strong designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. The federation type can be chang The best fleet composition in Stellaris is one that has the following criteria: is simple to set up, is cheap, and overperforms at its current power level. Stellaris. Related Topics Stellaris Real-time strategy Strategy video game Gaming comments sorted by I'd say that your research and alloy production must be lacking or your fleet composition isn't great. Then you should see the options to make them in your shipyards. By way of background, it's 2324. Jun 29, 2019 @ 10:21pm No Control Over Federation Fleet Makeup only time i use federation is when playing with my friend and she lets me handle the federation fleet design and composition #7. On the higher difficulties and high crisis strength (x10 - x25) see the meta above. There's also people who spam one ship type only, or will have multiple specialized fleets. As for fighting, if the Fed has any robot members, you Fleet composition in Stellaris refers to the arrangement and combination of ships within a fleet, tailored to achieve specific tactical goals and counter different threats effectively. 1 Titan, repair aura, kinetic arty everywhere. It’s the 2350s btw. It's not the president that takes it. In any case federation command limit should not exceed total contributed command limit by fed members. This guide will cover three builds that meet these criteria. The Arc Emitter is based on the doctrine of ignoring shields. The federation fleet is controlled by the federation president, as though the fleet belongs to that empire. And even on small maps, the more fleets you have, the This is a common question, and I have a copy/paste response on the matter. The only exception is when two ships are designed to work together, like Artillery Battleships with Neutron Cruisers, Percentage contribution from member states AFAIK. Which is to say they don't. 3 small fleets are just as good as one large fleet so dont allow yourself to be limited by fleet size. The individual battles are going to be largely determined by the quality of the ship designs in your fleet composition. wait, if i say Everyone can build fleet, will they obey my designed fleet composition or will they just spam bloody corvettes? #9. They can also be set to a passive stance to ignore hostile A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. On grand admiral that could be 70k per fleet, with Khan about triple that, and spawns in ~10 fleets. Before we embark on the journey of building your fleet, it's essential to grasp the different types of ships available in Stellaris. Missile Cruiser the long-range missile cruiser is a very solid mid Mono cruiser fleets with 100% swarm missiles, artillery computer, after burners, cautious admiral and rapid deployment policy will easily crush any fleet the AI will throw at you with similar fleet power (or even when slightly outnumbered) often without taking any losses at all as they will simply kite away and stay outside the weapon range of In the late game, I split each fleet in two. I become president of the federation in 8 months. I wanted to ask people how they're composing fleets in the mid-late game, really after cruisers are unlocked for everyone. And its still a complete, bugged mess. Members Online • DoubleWrath. I am in a federation with a fleet power of 7288. A depiction of galactic empires with a worthy navy and presence in the galaxy. Civilian ships use the evasive fleet stance by default, meaning that they will attempt to escape the system whenever a hostile fleet enters it. One is the battle fleet, and is made up of artillery battleships and picket/hangar cruisers. What is the meta for a very good fleet? Like no matter what i build i always have the feeling the ai counters me in some way You have to make the federation ships from scratch. It's also likely you will have to scrap some ships because the fleet composition will be out of wack. You should be able to vote in your federation to change the percentage contribution but I think you’re stuck for now if you’re on level 3. Mono-cruiser fleets are totally So this post is about strategies for successfully managing specialized vassals within a federation, ideally comprised of only subject empires. It A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I usually throw in mainly Corvettes to swarm in and then have a layer of destroyers then come my big guns with cruisers battleships and Titans. Rodi. Upload Attachment Changing Federation Fleet Construction law - Question makes it so you get to determine the fleet composition instead of the ai just sending everything into it that they can build #3 < > Showing 1-3 of 3 comments . It was instant death for any hostile entities in the same system. Others has pointed your attention to economy, tech, ship designs and fleet composition. 1 armor regen and afterburners or once again living reactive armor. Since Eventually formed a federation with 3 xenos. Alpha strike battleships anymore so I only get these handful of Battleships in later parts of the game to Although my fleet power was closer to 300k than 200k (and later in the game, surpassed 500k while I was fighting two AEs, a federation of two large empires and an independent empire simultaneously) Reply reply the big federation fleet is probably an federation fleet, and not one of the individual members i assume, if so, this fleet has an few less limitations as normal fleets would have, but its existence cuts down on the navalcap from its individual members. Setting: Difficulty: hard Crisis multiplier: 1. Date Posted: Apr 7, 2020 @ 12:57am. Stellaris Buildings; Stellaris Dyson Sphere; Stellaris Gateway; Stellaris Habitat; Stellaris L Gate; The contingency seems to pose a problem for many players (myself included) so I thought I'd take a crack at finding out an optimal single-type fleet composition. Federation designs never show up in it, you can't adjust fleet composition, and you can't swap the non-optimized "Best Builds" other Races add to a fleet out for a different model other than your own personal builds that don't even utilize the best tech from all member nations. Fleet Composition/Ship designs against ai . I refuse to have to retrofit my fleet for each of my wars, I want to Destroyers honestly kinda suck, Corvettes are replaced by Cruisers, not Destroyers. Reply. omnius Jul 2 The corvettes do mostly die off the instant you face a fleet that’s roughly the same strength. At 100 intel (truly maximum, nearly impossible to maintain), you get composition, orders, and location of all fleets including cloaked fleets. Otherwise, take this very late. Deeper fleet and ship design due to limited deployment per system, making fleet composition matter more. Question Hello I Play alot of singleplayer and wanted to ask if there are certain ship Designs or Fleet compositions which work very efficient against ai ships and Fleets, especially if they have a advantage in numbers for mid and Late game? Probably not a bad idea to check out Stellaris Strat who Just open the federation fleet and click on "Reinforce" and your shipyards will start building federation ships. Ie the changes that went through for missiles/kinetics etc. No one has really proven to be a threat yet. On default they’d be around 30-40k per fleet, with Khan about double that, and usually spawns in 3-4 fleets in addition to Khan. 10. 4 "Pyxis Please, out of my heart, I just want to have a fleet composition in mind so that when I reach lategame, I make a fleet and then just keep slapping copy template for other ships. All Discussions Fantastic to deal with Federation death stacks that have stupid amount of small ships. 100 years later i have a 300ish personal fleet and a 300ish upkeepless federation fleet that is of a much higher tech level than what my federation mates can accomplish. A Federation is a supranational union of two or more spacefaring empires who sacrifice variable amounts of Each federation has a single fleet, with size limited by the federation's fleet contribution law and the amount of naval capacity the members contribute. Each ship type serves a specific purpose on the battlefield, and So I’ve recently gotten back into to Stellaris, having fun with the Blorg Commonality, because of that my play through so far has been devoid of war and fleet building). If you want to start a federation, especially if your government lets you start one of the non-galactic union ones, it is useful. There is no reason to use Cruisers or Destroyers at this late stage of the game, everything they can do, Those are awful. Steps to reproduce the issue. My federation has 65 planets, and most of them are mine. Its been a very long time since i played it. Alternative fleet compositions are Whirlwind Missile cruisers, Focused If federation members have enough fleet capacity to exceed the hard cap, then are members refunded the extra capacity, or is the extra capacity lost? The extra capacity is lost, sadly. An easy-to-understand but hard-to-master system that encourages engagement. Pure corvette fleets make for good QRF and good anti-small ship duty. I set the battle fleet to passive stance and following the escort fleet, which is on aggressive. Jul 2, 2019 @ 7:06am I NEED THE FED VICTORY ACHIEVEMENT hehe #8. But only for build costs, since federation ships have no upkeep. The only case where fleet composition really matters in SP is against buffed crisis fleets, and those fleets are best countered by fleets consisting of some combination of PD/artillery destroyers and artillery battleships. With the new update I've been using corvettes/frigates for screen, destroyers for point defense, then use cruisers and battleships for hangers and High military intel comes at 90 and tells you where all their fleets are (but I think not composition unless you'd be able to see them otherwise). Having 30 of each, distributed in as few fleets as you can, should work well. wravneevaeueuiogyotcbwdskfcwbqlpnictzrppdtpqranutmhylacuduqkefmblzfclzmxaacwwlxqnkgi