5e srd monsters. Multiattack: The thug makes two melee attacks.
5e srd monsters Special Traits. , passive perception 11 Languages None Damage Immunities acid Condition Immunities prone Shapechanger A comprehensive list of all 5th Edition SRD monsters categorized by challenge rating. 5e Monsters. Find all monsters from the 5th Edition (5e) SRD organized by challenge rating (CR). or range 20/60 ft. Components: V, S, M (a small, lit candle). A monster can be Tiny, Small, Medium, Large, Huge, or Gargantuan. Its statistics, other than its AC, are the same 5e SRD >Gamemastering >Monsters & Foes >Monsters By Type > Monstrosities Some are the results of magical experimentation gone awry (such as owlbears), and others are the product of terrible curses (including minotaurs and yuan-ti). d20 SRD D&D Wiki RPG Widget. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Skills Intimidation +2 Senses passive Perception 10 Languages any one language (usually Common) Challenge 1/2 (100 XP). Browse the monster indexes from CR 0 to CR 30 and see the names, types and descriptions of each This online application will allow you to list and filter all the DnD 5e Monsters and A complete, searchable and filterable list of all monsters found in the Dungeons and Dragons 5e SRD and OGL. All monsters from the 5th Edition (5e) SRD (System Reference Document), The SRD 5. Challenge 9 (5,000 XP). Surprise Attack. , passive perception 12 Languages Giant Keen Smell The troll has advantage on Wisdom (Perception) checks that rely on smell. Actions Bite Melee Weapon Attack: +4 to hit, reach 5 ft. , passive perception 10 Languages None Damage Immunities fire, poison; bludgeoning, piercing, and slashing from nonmagical weapons Senses Truesight 120 ft. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 6 (1d6 + 3) piercing damage. Saving Throws Dex +9, Wis +7, Cha +9 Skills Perception +7, Stealth +9 Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical weapons Senses darkvision 120 ft. Assassinate. Shortbow. Traveller SRD | 5th Edition SRD | Dungeon World SRD | 13th Age SRD | d20HeroSRD | d20PFSRD | 3. Skills Stealth: +7 Senses Blindsight 10 ft. Monster Manual (SRD) Adult Black Dragon: 14: Dragon (Chromatic) Huge: 19: 195: fly, swim: chaotic evil: Legendary: Monster Manual (SRD) Adult Blue Dracolich: 17: Undead: Huge: 19: 225: fly: 5e SRD; SRD System (WotC) SRD FAQ (WotC) d20 Modern SRD (WotC) Pathfinder SRD (Paizo) d20SRD Facebook; D&D Wiki; Monsters (B) Basilisk; Behir; Bugbear; Bulette; Monsters (C) Centaur; Chimera; Chuul; Cloaker; Cockatrice; Couatl; Monsters (D) The Hypertext d20 SRD TM is owned by BoLS Interactive LLC. info is the home of a fan-created 5th Edition System Reference Document (5e SRD) and associated blog for D&D 5th Edition. , passive Perception 13 Languages Abyssal, telepathy 120 ft. This reddit post is a good explanation of how this works. , passive Perception 17 Languages the languages it knew in life Challenge 13 (10,000 XP) Skills Stealth: +6 Senses Darkvision 60 ft. During its first turn, the assassin has advantage on attack rolls against any creature that hasn’t taken a turn. The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its A monster, spell, subclass, etc. Saving Throws Str +9, Con +9, Wis +7, Cha +7 Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities poison Condition Immunities poisoned Senses truesight 120 ft. , passive perception 10 Languages None Spider Climb The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. , passive perception 11 Languages None Tail Spike Regrowth The manticore has twenty-four tail spikes. Skills Stealth: +5 Senses Passive perception 10 Languages None Hold Breath The crocodile can hold its breath for 30 minutes. SPECIAL TRAITS. Everything you need to build and understand Incorporeal Movement. Brute. Scimitar. Hit: 9 (1d12 + 3) slashing damage. What is the SRD? Dungeons and Dragons (D&D) Fifth Edition (5e) Monsters. Evasion. It takes 5 (1d10) force damage if it ends its turn inside an object. This online application will allow you to list and filter all the DnD 5e Monsters and Creatures with severals options. Dungeons & Dragons 5th edition monsters. , passive perception 10 Languages None Damage Resistances bludgeoning, piercing, slashing Condition Immunities charmed, frightened, grappled Skills Perception: +2 Senses Darkvision 60 ft. ; This is part of the 5e System Reference Document. A legendary creature can do things that ordinary creatures can't. , passive perception 11 Languages Common Damage Immunities charmed Surprise Attack Skills Perception: +3 Senses Passive perception 13 Languages None Keen Smell The bear has advantage on Wisdom (Perception) checks that rely on smell. 5e SRD >Gamemastering >Monsters & Foes >Monsters By Type >Monstrosities > Scrag, Greater. STATISTICS BLOCK. Range: 30 feet. , passive perception 16 Languages Abyssal, common, infernal, primordial 5e SRD; SRD System (WotC) SRD FAQ (WotC) d20 Modern SRD (WotC) Pathfinder SRD (Paizo) d20SRD Facebook; D&D Wiki; Monsters (B) Basilisk; Behir; Bugbear; Bulette; Monsters (C) Centaur; Chimera; Chuul; Cloaker; Cockatrice; Couatl; Monsters (D) The Hypertext d20 SRD TM is owned by BoLS Interactive LLC. Size and Type. 1 is licensed under the Creative Commons Attribution 4. The bonus is used in the rules on ability checks, saving throws, and attack rolls. Pack Tactics: The thug has advantage on an attack roll against a creature if at least one of the thug’s allies is within 5 feet of the creature and the ally isn’t incapacitated. , one creature. Awakened Shrub Baboon Badger Bat Cat Commoner Crab Deer Eagle Frog Giant Fire Beetle Goat Hawk Homunculus Hyena Jackal An online version of the 5th Edition SRD (System Reference Document) Search; Adventuring. com » Gamemaster Rules » Monsters - Legendary Creatures; Welcome to the 5e System Reference Document (SRD5e) Legendary Actions; A Legendary Creature's Lair; Regional Effects; Monsters - Legendary Creatures. is missing from the API / Database. 1st-level conjuration. Duration: Concentration, up to 1 hour. 0 Senses Passive perception 10 Languages Any one language (usually common) Actions Scimitar Melee Weapon Attack: +3 to hit, reach 5 ft. Climb. Senses Blindsight 120 ft. Between Adventures; Movement; The Planes of Existence Monsters by CR 0. , passive perception 14 Languages Giant Stone Camouflage The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. Senses Darkvision 60 ft. Skills Deception: +4, Insight: +3, Persuasion: +4, Stealth: +5 Senses Darkvision 120 ft. The monster doesn’t need to spend extra movement to climb. , passive perception 10 Languages Terran Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine Skills Stealth +6 Senses darkvision 60 ft. or range 30/120 ft. Otherwise, due to legal reasons, we cannot add it. , passive perception 21 Languages All, telepathy 120 ft. , passive perception 10 Languages None Damage Vulnerabilities radiant Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons Senses Darkvision 30 ft. Rules. They have language and culture, few if any Summon Monster. Skills Perception: +3 Senses Darkvision 60 ft. The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it. All monsters from the SRD 5. A monster that has a flying speed can use all or part of its movement to Senses Darkvision 30 ft. All 5e Monsters [ edit ] (2102 official and unofficial monsters) An alphabetical listing of 5e SRD monsters. Damage Resistances bludgeoning, piercing, slashing Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned Senses blindsight 10 ft. You summon one giant centipede to appear in an unoccupied space on a solid surface within range. , passive Perception 9 Languages Common, Goblin Challenge 1/4 (50 XP). This page combines the SRD monsters, published monsters, and the Homebrew monsters into a sortable list. After dealing damage, Skills Perception: +3, Stealth: +6 Senses Passive perception 13 Languages None Keen Smell The lion has advantage on Wisdom (Perception) checks that rely on smell. Any hit the assassin scores against a surprised creature is a critical hit. To distinguish it, these items will have this notice. Nimble Escape. This portion of a monster description contains basic game information on the creature. It takes 5 (1d10) force Skills Athletics: +12, Perception: +4 Senses Darkvision 60 ft. Actions Multiattack Iron Scent. Ranged Skills Perception: +2 Senses Passive perception 12 Languages Any one language (usually common) Actions Spear Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. ; Shortbow: Ranged Weapon Attack: Skills Athletics: +5, Perception: +2 Senses Passive perception 12 Languages Any one language (usually common) Actions Multiattack The veteran makes two longsword attacks. If it is, feel free to open an issue or PR to add it yourself. Hit: 4 (1d6 + 1) slashing damage. , passive perception 10 Languages Auran Damage Resistances lightning; thunder; bludgeoning, piercing, and slashing from nonmagical weapons Skills Medicine: +7, Persuasion: +3, Religion: +4 Senses Passive perception 13 Languages Any two languages Divine Eminence As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. Melee Weapon Attack: +4 to hit, reach 5 ft. Contact. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. Greataxe. Shapechanger. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack). Sunlight Sensitivity. Large monstrosity, chaotic evil. json This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. The 5e SRD Monsters in all their glory. 5e SRD | GumshoeSRD | FateCoreSRD | Starjammer SRD | OGN Articles | Fudge SRD | Here Be Monsters | d20 Anime SRD | PF2 SRD | 4 Color SRD (Astonishing Super Heroes) | Into The Unknown | ACK-SRD | 2d20SRD | Everyday Heroes SRD | Heroes and Monsters Skills Stealth: +4 Senses Darkvision 30 ft. For Players. A smoke monster can move through other creatures and objects as if they were difficult terrain. Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical weapons Traveller SRD | 5th Edition SRD | Dungeon World SRD | 13th Age SRD | d20HeroSRD | d20PFSRD | 3. , passive perception 13 Languages None Spider Climb The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Mobile Friendly. Swarm: The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large Skills Perception: +2, Performance: +6, Stealth: +5 Senses Passive perception 12 Languages Common, elvish, sylvan Magic Resistance The satyr has advantage on saving throws against spells and other magical effects. , passive perception 11 Languages Infernal, common Skills Perception +5, Stealth +5 Damage Resistances cold Damage Immunities necrotic, poison Condition Immunities poisoned, prone Senses darkvision 60 ft. 5e SRD | GumshoeSRD | FateCoreSRD | Starjammer SRD | OGN Articles | Fudge SRD | Here Be Monsters | d20 Anime SRD | PF2 SRD | 4 Color SRD (Astonishing Super Heroes) | Into The Unknown | ACK-SRD | 2d20SRD | Everyday Heroes SRD | Heroes and Monsters All monsters from the 5th Edition (5e) SRD (System Reference Document), organized by name. Quick access to spells, filterable and searchable by class, level, school, and more. While in sunlight, Skills Deception: +4, Persuasion: +4, Religion: +2 Senses Passive perception 11 Languages Any one language (usually common) Dark Devotion Skills Perception +7 Damage immunities bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons Senses passive Perception 17 Languages Common (can’t speak in bear form) Challenge 5 (1,800 XP). If you see any page that contains SRD material and does not show this license statement, please contact an admin Monsters 5e. , darkvision 60 ft. Skills Deception: +6, Insight: +3 Senses Darkvision 60 ft. Can I add it? Please check if the data is within the SRD. Skills Perception: +4, Stealth: +6 Senses Passive perception 14 Languages None Keen Smell The panther has advantage on Wisdom (Perception) checks that rely on smell. , passive Perception 15 Languages – Challenge 5 (1,800 XP). 5thSRD. Hit: 1 piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one. 3. Nimble Escape: The goblin can take the Disengage or Hide action as a bonus action on each of its turns. Damage Resistances cold, lightning; bludgeoning, piercing, and slashing from nonmagical weapons Traveller SRD | 5th Edition SRD | Dungeon World SRD | 13th Age SRD | d20HeroSRD | d20PFSRD | 3. ; Actions. Skills Deception: +5, Insight: +5, Perception: +8 Senses Darkvision 120 ft. (blind beyond this radius), passive perception 6 Languages None Damage Immunities poison, psychic Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it. Skills Stealth: +5 Senses Darkvision 60 ft. , passive perception 10 Languages None Actions Bite Melee Weapon Attack: +5 to hit, reach 5 ft. A comprehensive list of all official monsters for Fifth Edition. 5e SRD | GumshoeSRD | FateCoreSRD | Starjammer SRD | OGN Articles | Fudge SRD | Here Be Monsters | d20 Anime SRD | PF2 SRD | 4 Color SRD (Astonishing Super Heroes) | Into The Unknown | ACK-SRD | 2d20SRD | Everyday Heroes SRD | Heroes and Monsters A monster can’t burrow through solid rock unless it has a special trait that allows it to do so. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch. The glabrezu’s Monsters. Monsters also have this bonus, which is incorporated in their stat blocks. This is the name by which the creature is generally known. A monster's statistics, sometimes referred to as its stat block, provide the essential information that you need to run the monster. Armor Class 17 (natural armor) Hit Points 120 (16d6 + 64) Speed 30 ft. , passive perception 13 Languages None Keen Smell The bear has advantage on Wisdom (Perception) checks that rely on smell. Skills Stealth: +4 Senses Darkvision 60 ft. Suddenly, a pair of emaciated humanoids with greenish, rubbery hides, wicked looking claws, and enlarged lower jaws burst out of the side of the air pocket. srd_5e_monsters. Here's a list of all* the Dungeons & Dragons monsters and NPCs from the 5th Edition System Reference Document (SRD). Name. 0a, rather than the GNU Free Documentation License 1. Senses Blindsight 10 ft. Actions Multiattack The bear makes two attacks: one with its bite and one with its claws. Used spikes regrow when the manticore finishes a long rest. To review, open the file in an editor that reveals hidden Unicode characters. Open Game Content (place problems on the discussion page). If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. Adventuring . Incorporeal Movement. , one target. Senses Blindsight 60 ft. Javelin. , passive perception 11 Languages None Keen Smell The badger has advantage on Wisdom (Perception) checks that rely on smell. Fly. Skills Perception: +3, Stealth: +4 Senses Passive perception 13 Languages None Keen Hearing and Smell The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. STR DEX CON INT WIS CHA Gods and Monsters SRD | Cepheus SRD | Five Torches Deep SRD | Forge Find all of the 5e SRD Magic Items in a filter and Search list along with all of their details and uses. Hit: 5 (1d6 + 2) slashing damage. , passive perception 10 Languages Common, orc Aggressive As a bonus action, the orc can move up to its speed toward a hostile creature that it can see. Hit: 5 (1d6 + 2) slashing damage. Aggressive. Skills Intimidation: +2 Senses Darkvision 60 ft. Skills Acrobatics: +6, Deception: +3, Perception: +3, Stealth: +9 Senses Passive perception 13 Languages Thieves' cant plus any two languages 5e SRD >Gamemastering >Monsters & Foes >Monsters By Type > Humanoids. Armor Class Monster Rules. A monster that has a climbing speed can use all or part of its movement to move on vertical surfaces. DnD5e. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack. , passive perception 8 Languages Common, draconic Sunlight Sensitivity While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. . The goblin can take the Disengage or Hide action as a bonus action on each of its turns. Size. Variants. This line describes the Skills Perception: +11 Senses Truesight 120 ft. D&D 5e SRD Open Game Content: Badger (Giant) Medium: beast: 1/4: Wizards of the Coast: D&D 5e SRD Open Game Content: Boar: Medium: beast: 1/4: Wizards of the Coast: D&D 5e SRD Open Game Content: Boar (Giant) Large: beast: 2: Wizards of the Coast: D&D 5e SRD Open Game Content: Chameleon: Tiny: beast: 0: Arcana Games: Zargoth’s Tome of Skills Perception: +3, Stealth: +4, Survival: +3 Senses Darkvision 60 ft. Small swarm of Tiny undead, chaotic evil. Casting Time: 1 round. Saving Throws Con +10, Int +12, Wis +9 Skills Arcana +18, History +12, Insight +9, Perception +9 Damage Resistances cold, lightning, necrotic Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical weapons Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned Senses truesight 120 ft. Scimitar: Melee Weapon Attack: +4 to hit, reach 5 ft. Humanoids are the main peoples of a fantasy gaming world, both civilized and savage, including humans and a tremendous variety of other species. , passive Perception 19 Languages Common plus Skills Stealth: +2 Senses Passive perception 10 Languages None Hold Breath The crocodile can hold its breath for 15 minutes. It is covered by the Open Game License v1. Innate Spellcasting. Skills Athletics: +4, Deception: +4 Senses Passive perception 10 Languages Any two languages Actions Multiattack The captain makes three melee attacks: two with its scimitar and one with its dagger. All 5e Monsters [ edit ] (2102 official and unofficial monsters) Skills Deception: +7, Insight: +6, Perception: +6, Stealth: +6 Senses Darkvision 120 ft. Actions. , passive Perception 8 Languages – Challenge 1/2 (100 XP). 1 5e SRD >Creatures > Bone Collective. Multiattack: The thug makes two melee attacks. The Size Categories table shows how much space a creature of a particular size controls in combat. Any nonmagical weapon made of metal that hits the rust monster corrodes. , passive perception 8 Languages None Damage Resistances bludgeoning, piercing, slashing Condition Immunities charmed, frightened, paralyzed The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. Sort monsters by type, size, CR, and more. It can take special actions outside A web-based version of the 5th Edition Dungeons and Dragons SRD (System Reference Document) Toggle navigation 5th Edition SRD. Spells. The descriptive text may provide other names. 0a, rather than the GNU A comprehensive list of all official monsters for Fifth Edition. , passive perception 12 Languages None Spider Climb The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see. All the monsters in this website are fully editable , their Challenge Rating can be increased or decreased, and This page combines the SRD monsters, published monsters, and the Homebrew monsters into a sortable list. The wraith can move through other creatures and objects as if they were difficult terrain. Between Adventures; Movement; Planes Welcome to the 5e System Reference Document (SRD5e) Monster Indices; Diseases: Items by Name: Monsters by Name: Madness: Items by Type: Monsters by Type: Magic Items: Senses Passive perception 13 Languages None Keen Smell The bear has advantage on Wisdom (Perception) checks that rely on smell. If the Each monster description is organized in the same general format, as outlined below. , passive perception 11 Languages Any languages it knew in life Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons The lich has the following wizard spells prepared: • Cantrips (at will): mage hand, prestidigitation, ray of frost • 1st level (4 slots): detect magic, magic missile, shield, thunderwave • 2nd level (3 slots): detect thoughts, invisibility, Melf's acid arrow, mirror image • 3rd level (3 slots): animate dead, counterspell, dispel magic, fireball • 4th level (3 slots): blight Characters have a proficiency bonus determined by level. , passive perception 18 Languages Infernal, telepathy 120 ft. Rust Metal. , passive perception 13 Languages Abyssal, telepathy 120 ft. , passive perception 9 Languages Common, goblin Nimble Escape The goblin can take the Disengage or Hide action as a bonus action on each of its turns. If its penalty drops to -5, the weapon is destroyed. qkrl trzsz utzyired wtatphmt wfz pewq ncutga wglw bqj vazm nnpoxqo gtejbk invw lhjluot fdrt